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Public perception lies at the heart of True Colors, as it lies at the heart of each Data Pack in the Spin Cycle, and the sixty new cards in True Colors (three copies each of twenty different cards) explore new ways that clever Corporations and Runners can manipulate the ebb and flow of public opinion. You'll find cards to give Corporations bad publicity, and you'll find cards to remove bad publicity. You'll find ways to call attention to Runners' criminal activities, and you'll find ways to clear your Runners of any charges set against them. As the high-stakes cyberstruggles of Android: Netrunner continue to intensify and garner more attention, both Corps and Runners are pushed to their limits. The veils wear thin, different factions return to their core strengths with new vigor, and they start to show their True Colors.